Below is an archived version of the Connections 2018 agenda. Presentations are linked at each agenda item if they are available for distribution.
2018 Agenda
2018 Theme/Goal: (War)gaming for Understanding
Day 1, Tuesday, 17 July 2018
Time | Activity | Location |
0745 | Registration Opens | Lincoln Hall (LH) Lobby |
0830 – 0840 | Welcome
Vice Admiral Fritz Roegge, President, National Defense University |
LH Auditorium |
0840 – 0940 | Introduction to Wargaming
Matt Caffrey |
LH Auditorium |
0940 – 1000 | Break | LH Lobby |
1000 – 1120 | Seminar Session I
(See Box Below) |
LH Auditorium, 1105/1106/1107/1108/1119 |
1120 – 1230 | Lunch
Careers in Wargaming Table in LH 1105 |
LH South Atrium, Cafeteria, 1105/1107/1119 |
1230 – 1350 | Seminar Session II
(See Box Below) |
LH Auditorium, 1105/1106/1107/1108/1119 |
1350 – 1410 | Break | LH Lobby |
1410 – 1430 | Introduction to Demos and Game Showcase
(See descriptions at the bottom of this webpage) |
LH Auditorium |
1430 – 1700 | Game Showcase (Facilitated Wargame Tutorials)
Merle Robinson and Gordon Bliss |
LH 1105/1106/1107/1108/1119 |
1430 – 1700 | Demos and Posters Session
Sean Brady |
LH 1105/1106/1107/1108/1119 |
1700 – 2000 | Icebreaker | LH South Atrium and Cafeteria |
LH Auditorium | LH 1105 | LH 1107 | LH 1119 | LH 1106 | LH 1108 | |
Seminar Session I | History of Wargaming
Matt Caffrey |
Wargaming as Part of the US Army’s Military Decision Making Process (MDMP)
Mike Dunn |
Game Design 101
James Sterrett |
Kriegsspiel in the British Army – Design, Procedure, Experience
Tom Mouat |
Effective Playtesting
Christopher Cummins |
Perspectives on Counterinsurgency Wargaming
Brian Train |
Seminar Session II | Wargame Pathologies
Chris Weuve |
Military Heuristic Bias Decisions
Uwe Eickert and Mark Gelston |
Introduction to Combat Modeling
Joe Saur |
Matrix Gaming Introduction
Tom Mouat and Rex Brynen |
Graphic Design for Wargaming
Mike Markowitz |
Wargaming Literature Overview
Tim Moench |
Day 2, Wednesday, 18 July 2018
Time | Activity | Location |
0830 – 0840 | Welcome
Matt Caffrey |
LH Auditorium |
0840 – 0930 | Keynote:
Playing War: U.S. Naval Interwar Wargaming John M. Lillard |
LH Auditorium |
0930 – 0950 | Break | LH Lobby |
0950 – 1140 | Panel: Design
Design and Decide with War-Games: IDF’s Strategic Wargaming in Operational Design and National Security Decision-Making Goor Tsalalyachin, IDF General Staff – Operations Directorate, Dado Center for Interdisciplinary Military Studies
Beyond the BOGSAT: the case for structured strategic wargames Becca Wasser, Georgetown University Stacie Pettyjohn, Johns Hopkins SAIS
Gaming and Technology as a Game Changer Frans F.A. Kleyheeg, TNO Defense, Safety & Security, The Netherlands |
LH Auditorium |
1140 – 1150 | Introduction to Game Lab
(See description at the bottom of this webpage) Scott Chambers |
LH Auditorium |
1150 – 1250 | Lunch | LH South Atrium, Cafeteria, 1105/1107/1119 |
1250 – 1510 | Game Lab
(See description at the bottom of this webpage) |
LH 1105/1106/1107/1108/1119 |
1510 – 1530 | Break | LH Lobby |
1530 – 1700 | Panel: Education
Educating Future Cyber Strategists Through Wargaming: Options, Challenges, and Gaps Hyong Lee, Center for Applied Strategic Learning, National Defense University
Rush to Judgment – Training Attorneys in Strategic Decision-Making with Games Phillip Reiman and Colby Sullins, United States Air Force, Legal Operations Agency, Commercial Litigation Division
Battle for Atropia: Army Division Level Wargaming Patrick Schoof |
LH Auditorium |
1700 – 1710 | Introduction to Wargames Testing and Interactive Demonstration
James Sterrett and Mike Dunn |
LH Auditorium |
1710 – 2000 | Wargames Testing and Interactive Demonstration (Game Night)
(See description at the bottom of this webpage) |
LH South Atrium and
1105/1106/1107/1108/1119 |
Day 3, Thursday, 19 July 2018
Time | Activity | Location |
0830 – 1000 | Panel: Perspectives and Tools
In the Eye of the Beholder? Cognitive Challenges in Wargame Analysis Rex Brynen, McGill University
Future Analytical S&T (FAST) Wargames David O. Ross, Air Force Research Laboratory
Will to Fight: Adding Brutal Realism to the Military’s Games and Simulations Ben Connable, RAND
|
LH Auditorium |
1000 – 1020 | Break | LH Lobby |
1020 – 1150 | Panel: Narrative
J. Furman Daniel, III, Embry-Riddle Aeronautical University
Narrative Analysis of Wargaming John Derosa and Lauren Kinney Narrative Center, George Mason University
Wargaming Hybrid Warfare Anja van der Hulst, TNO, The Netherlands
|
LH Auditorium |
1150 – 1250 | Lunch | LH South Atrium, Cafeteria, 1105/1107/1119 |
1250 – 1420 | Game Lab
(See description at the bottom of this webpage) |
LH 1105/1106/1107/1108/1119 |
1420 – 1440 | Break | LH Lobby |
1440 -1450 | Introduction to Working Groups
Matt Caffrey |
LH Auditorium |
1450 – 1730 | Working Groups
Wargaming as a Catalyst for Innovation (LH 1105) Matt Caffrey Tom Choinski
Critiquing a Framework for Linking Purpose to Game Design (LH 1106) Ellie Bartels, Pardee RAND Graduate School
In-Stride Game Adjudication (LH 1107) Merle Robinson Stephen Downes-Martin
Wargaming in Education (LH 1119) Scott Chambers and Tim Wilkie, NDU
|
LH 1105/1106/1107/1119 |
Day 4, Friday, 20 July 2018
Time | Activity | Location |
0830 – 0920 | Keynote:
(War)gaming for Understanding Complexity Volko Ruhnke |
LH Auditorium |
0920 – 0940 | Break | LH Lobby |
0940 – 1100 | Working Group Outbriefs
Wargaming as a Catalyst for Innovation |
LH Auditorium |
1100 – 1120 | Break | LH Lobby |
1120 -1140 | Closing Remarks
Matt Caffrey, Tim Wilkie, and Host |
LH Auditorium |
1140 -1200 | Hotwash
Matt Caffrey and Tim Wilkie |
LH Auditorium |
For additional information about some of the components of the conference, see below for short descriptions of the following segments: Game Showcase, Demonstrations and Posters, Game Lab, Game Night.
Game Showcase
The Game Showcase is intended to expose Connections participants to different game formats, especially from commercial game designs. Games and facilitators are pre-arranged to cover a range of formats. The focus during this session is for a facilitated overview of games with open discussion of each’s design choices and their advantages/dis-advantages. Because of the large number of parallel games running during this session, there may be opportunities for shorter engagements with games or partial play-throughs that cover the key mechanics but do not involve a complete run of a longer game. Bottom Line: Organizers select games and recruit facilitators to present a range of game formats to Connections participants to broaden their awareness of game structures and mechanics through game play.
Demonstrations and Posters
Held alongside the Game Showcase, the demo and poster session is an opportunity for Connections participants to show off things of interest to other attendees. This can include games, but is not limited to them and may include other topics or tools expected to be of interest, generally connected to wargaming. Presenters during this session volunteer to bring what they want to present during this session, notifying organizers ahead of time to make arrangements for space and any other requirements, such as availability of a power outlet or projection capability, which will be accommodated to the extent possible. Bottom Line: Participants volunteer ahead of time to bring something to share with their fellow attendees.
Game Lab
The Game Lab provides an opportunity for small group discussions of specific gaming-related issues among Connections attendees. Questions are submitted by participants and attendees have the option to join whatever table’s conversation they like. The Game Lab fosters conversations across experience levels and backgrounds, resulting in some of the most focused exchanges of the conference. Questions relate to game design challenges, both topical and methodological, and the participants who submit questions then lead the subsequent conversations. These questions will ideally focus on a contextualized discussion of a methodological challenge. Depending on scheduling, there may be multiple rounds of questions and discussions within a single session of the Game Lab. Prior to the conference, participants will be asked to submit topics, challenges, and questions. The responses will form the core of Game Lab with a limited number of spots available for the additional topics raised at the conference. Bottom Line: Small group discussion of specific, participant-submitted questions and topics related to game design challenges.
Game Night
Traditionally held on the second night of the conference, the Connections Game Night is both a social event and a chance to play some games that might not otherwise be available in the conference program. Participants bring games they want to run or play, in an environment with ample table space and a pool of conference attendees to draw from as players. There is also an opportunity for the Game Night co-chairs to make specific arrangements for particular games of interest to take advantage of the longer, uninterrupted block of time available. Bottom Line: A focus on volunteers who bring games they want to run or play, with the opportunity for prearranged games of particular interest.