This page last updated August 9, 2020.
Please note that the links below are Google Forms, which do not always work on some military networks. We recommend that you try from home if you run into problems connecting at work.
We hope you will be able to join us this year for our grand experiment in online gathering. Our mission to advance and preserve the art, science, and application of wargaming remains our focus, and with your help we can accomplish this even under the present circumstances.
If you are interested in joining us, please fill out the registration form.
Registering now will ensure that you will be kept updated with the latest developments, information on how to participate, etc.
Because our participants will be widely distributed across time zones, we will have a set of core hours (1000-1600 US Eastern Daylight Time) for all of our presentations and other common events.
DEMONSTRATIONS AND GAME PLAY:
Shifting to an online format requires quite a bit of modification to our past practices. Game nights and demonstrations are a cornerstone of Connections and we need volunteer game hosts to continue this tradition in an online environment! Connections 2020 will include playing games online and/or game demonstrations. All types of war, strategy, and educational games and online platforms are welcome (Discord, Roll20, Steam, Tabletop Simulator, Vassal, Zoom, etc). These playthroughs and demonstrations will take outside of the conference core hours (1000 – 1600 US Eastern Daylight Time).
If you would like to host a game demonstration and playthrough, please register here. Please fill out a separate form for each session of a game playthrough or demonstration you will host.
1. Connections staff will post a list of all games, demos, and host e-mail addresses or registration links on the Connections 2020 agenda page so players can register and coordinate with hosts as needed. Hosts are responsible for tracking their own registrations and communicating with their participants, but Connections will post on the website when a host notifies us that a game or demo has reached maximum capacity.
2. Before the end of the conference, hosts let us know how many people participated in each game or demonstration so we can measure interest for future events (via a short Google form).