For a copy of the 2019 conference report and select presentation slidedecks, visit our archive.
Connections 2019 Agenda (last updated 8/3/2019)
Enduring Mission: Advance and Preserve the Art, Science, and Application of Wargaming
2019 Theme/Goal: Futures of Wargaming
Day 1: Tuesday, 13 August
Time | Activity | Location |
0740 | Registration Opens | AHEC Lobby |
0830 – 0840 | Welcome from Major General John Kem, Commandant,
U.S. Army War College (be seated NLT 0825) |
Room 1 |
0840 – 0900 | Host Welcomes and Conference Orientation | Room 1 |
0900 – 0920 | Break | Cafeteria Seating Area |
0920 – 1020 | Seminar Session I | See seminar schedule on page 2 |
1020 – 1040 | Break | Cafeteria Seating Area |
1040 – 1140 | Seminar Session II | See seminar schedule on page 2 |
1140 -1240 | Lunch | Cafeteria Seating Area |
1240 – 1340 | Seminar Session III | See seminar schedule on page 2 |
1340 – 1400 | Break | Cafeteria Seating Area |
1400 – 1530 | Panel: Wargaming Methods
Programming with People Jeremy F. Sepinsky Center for Naval Analyses Incorporating Structured Analytic Techniques into Business Wargaming Kenneth Sawka Crumpton Group U.S. Army War College Wargaming Jim Markley U.S. Army War College |
Room 1 |
1530 – 1550 | Break | Cafeteria Seating Area |
1550 – 1650 | Seminar Session IV | See seminar schedule on page 2 |
1730-2200 | (Pre-registration and ticket required)
Wargames Testing and Interactive Demonstrations/No Host Social |
Desperate Times Brewery
1201 Carlisle Springs Rd, Carlisle, PA (10 min drive from AHEC) |
Seminar Schedule (Sessions I – IV on Tuesday 13 Aug, Session V on Thursday 15 Aug)
Session | Room 1 | Room 2 | Room 3 |
Tuesday 13 Aug | |||
Seminar Session I
(0920-1020) |
Introduction to Wargaming
Matt Caffrey Air Force Research Lab |
PLA Wargaming: Chinese Writings on Bingqi (兵棋)
Mr. Dean Cheng, Senior Research Fellow for Chinese Political and Security Affairs The Heritage Foundation |
Computer-Assisted Wargaming (with Microsoft Office)
Mark Leno U.S. Army War College |
Seminar Session II
(1040-1140) |
Introduction to Combat Modeling
Joe Saur
|
A Wargaming Approach to Computational International Relations
Karl Selke Group W Inc. |
Logistics; the Red Headed Stepchild of Wargaming
George F. Nafziger, PhD, Captain, USNR-Ret |
Seminar Session III
(1240-1340) |
Topics on the Theory of Games And Play
Ed McGrady Monk’s Hood Media |
Megagame Design and Development
Scott Silsbe |
On Wargaming – Book Talk
Matt Caffrey Air Force Research Lab |
Seminar Session IV
(1550-1650) |
The Use Of Design Thinking for Designing Wargames
Yuna Wong RAND |
Gaming Urban Terrain and Megacities
Ed McGrady and Mike Dunn Monk’s Hood Media and Army Command and General Staff College |
WAR CRY! – Combat Force Cohesion & Cognitive Capacity Disintegration
Uwe Eickert Academy Games |
Thursday 15 Aug | |||
Seminar Session V
(1230-1330) |
Data Collection and Analysis
Christopher Weuve Air Force Research Laboratory
|
LTG John H. Cushman: Operational Wargaming in Korea 1976 – 1978
Michael W. Garrambone InfoSciTex Corporation, a DCS Company |
How to Improve Your Communication Skills
Dana Lombardy Lombardy Studios |
Day 2: Wednesday, 14 August
Time | Activity | Location |
0830 – 0840 | Welcome
Matt Caffrey |
Room 1 |
0840 – 0940 | Keynote 1 – Dr. Steven Stoddard
HQDA G-3/5/7 Deputy Director for Force Management |
Room 1 |
0940 – 1000 | Break | Cafeteria Seating Area |
1000 – 1130 | Panel: Futures Gaming
CNO Strategic Studies Group Gaming John T Hanley Jr, PhD Naval War College Non-resident Research Scholar Matrix Gaming, Scenario Planning, and Systems Thinking Deon Canyon Experimental Gaming at the Nuclear Threshold Kiran Lakkaraju Sandia National Laboratories |
Room 1 |
1130 – 1230 | Lunch | Cafeteria Seating Area |
1230 – 1320 | Game Lab Session I | See game lab schedule |
1315 – 1330 | Break | Cafeteria Seating Area |
1330 – 1420 | Game Lab Session II | See game lab schedule |
1420 -1440 | Break and Demos Set-up | Cafeteria Seating Area |
1440-1700 | Gaming Showcase & Demos and Poster Session | Room 1/Central Corridor |
1700-1730 | Dinner | Cafeteria Seating Area |
1730-2200 | Wargames Testing and Interactive Demonstrations | Rooms 1-3 |
Day 3, Thursday, 15 August
Time | Activity | Location |
0830 – 0900 | Department Wargaming Alignment Group Brief
COL Garrett Heath Joint Staff J-8 Studies, Analysis and Gaming Division |
Room 1 |
0900-0920 | Break | Cafeteria Seating Area |
0920-1130 | Panel: Modeling and Wargaming
Online serious gaming: Developing wargames for the crowd Jon Whetzel Sandia National Laboratories Toward Automating the Course of Action Generation and the Staff Wargame Michael K Robel StrongPoint Simulation and Modeling, LLC War Game Networks for Digital Distribution and Collaboration Brian Kirkpatrick ExoAnalytic Solutions Modeling the player: A requisite for structured wargaming Karl Selke Group W Inc. |
Room 1 |
1130-1230 | Lunch | Cafeteria Seating Area |
1230-1330 | Seminar Session V | See seminar schedule on page 2 |
1330-1350 | Break | Cafeteria Seating Area |
1350 – 1650 | Working Groups | |
The Future of Wargaming (Ed McGrady and Mike Ottenberg) | Room 1 | |
Wargaming the Future (Stephen Downes-Martin) | Room 2 | |
Wargaming for Future Leaders
(Mike Dunn and James Morningstar) |
Room 3 |
Day 4: Friday, 16 August
Time | Activity | Location |
0830 – 0930 | Keynote 2 – “The Future of Gaming. It’s up to you!”
Ed McGrady |
Room 1 |
0930 – 0950 | Break | Cafeteria Seating Area |
0950 – 1020 | Game Lab Outbrief
Scott Chambers |
Room 1 |
1020 – 1130 | Working Group Outbriefs
Stephen Downes-Martin Ed McGrady and Mike Ottenberg Mike Dunn and Dr. James Morningstar |
Room 1 |
1130 -1140 | Closing Remarks
Matt Caffrey, Tim Wilkie, and Mark Leno |
Room 1 |
1140 -1200 | Hotwash
Matt Caffrey and Tim Wilkie |
Room 1 |
For additional information about some of the components of the conference, see below for short descriptions of the following segments: Game Showcase, Demonstrations and Posters, Game Lab, Game Night.
Game Showcase
The Game Showcase is intended to expose Connections participants to different game formats, especially from commercial game designs. Games and facilitators are pre-arranged to cover a range of formats. The focus during this session is for a facilitated overview of games with open discussion of each’s design choices and their advantages/dis-advantages. Because of the large number of parallel games running during this session, there may be opportunities for shorter engagements with games or partial play-throughs that cover the key mechanics but do not involve a complete run of a longer game. Bottom Line: Organizers select games and recruit facilitators to present a range of game formats to Connections participants to broaden their awareness of game structures and mechanics through game play.
Demonstrations and Posters
Held alongside the Game Showcase, the demo and poster session is an opportunity for Connections participants to show off things of interest to other attendees. This can include games, but is not limited to them and may include other topics or tools expected to be of interest, generally connected to wargaming. Presenters during this session volunteer to bring what they want to present during this session, notifying organizers ahead of time to make arrangements for space and any other requirements, such as availability of a power outlet or projection capability, which will be accommodated to the extent possible. Bottom Line: Participants volunteer ahead of time to bring something to share with their fellow attendees.
Game Lab
The Game Lab provides an opportunity for small group discussions of specific gaming-related issues among Connections attendees. Questions are submitted by participants and attendees have the option to join whatever table’s conversation they like. The Game Lab fosters conversations across experience levels and backgrounds, resulting in some of the most focused exchanges of the conference. Questions relate to game design challenges, both topical and methodological, and the participants who submit questions then lead the subsequent conversations. These questions will ideally focus on a contextualized discussion of a methodological challenge. Depending on scheduling, there may be multiple rounds of questions and discussions within a single session of the Game Lab. Prior to the conference, participants will be asked to submit topics, challenges, and questions. The responses will form the core of Game Lab with a limited number of spots available for the additional topics raised at the conference. Bottom Line: Small group discussion of specific, participant-submitted questions and topics related to game design challenges.
Game Night (aka Wargames Testing and Interactive Demonstrations)
Traditionally held on the second night of the conference, the Connections Game Night is both a social event and a chance to play some games that might not otherwise be available in the conference program. Participants bring games they want to run or play, in an environment with ample table space and a pool of conference attendees to draw from as players. There is also an opportunity for the Game Night co-chairs to make specific arrangements for particular games of interest to take advantage of the longer, uninterrupted block of time available. Bottom Line: A focus on volunteers who bring games they want to run or play, with the opportunity for prearranged games of particular interest.